//==============================================================================
// Phalangite Greek Free_Anim.txt
//==============================================================================

import phalangite_Large_Shield_anim.txt
import longspear_defines_anim.txt
import phalangite_sword_anim.txt

//==============================================================================
define Head
{
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Iron
	    ReplaceTexture Infantry G Hoplite Head Iron/phalanxhead
         }
      }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					ReplaceTexture Infantry G Hoplite Standard/phalanx
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					ReplaceTexture Infantry G Hoplite Standard/phalanx
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
					ReplaceTexture Infantry G Hoplite Standard/phalanx
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
					ReplaceTexture Infantry G Hoplite Standard/phalanx
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand GreekSword hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
					ReplaceTexture Infantry G Hoplite Standard/phalanx
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand GreekSword hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
				ReplaceTexture Infantry G Hoplite Standard/phalanx
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/phalanx
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
